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override string | ToString () |
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override void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
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bool | IsSameObject (T check) |
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List< VariableHandler > | GetHandlers (IDataCall call) |
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void | GetHandlers (IDataCall call, List< VariableHandler > handlers) |
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VariableHandler | GetFirstHandler (IDataCall call) |
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void | Remove (IDataCall call, VariableHandler handler, string key, VariableRemoveType removeType) |
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void | ChangeString (IDataCall call, VariableHandler handler, string key, string value, StringOperator op, string value2) |
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void | ChangeBool (IDataCall call, VariableHandler handler, string key, bool value) |
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void | ChangeInt (IDataCall call, VariableHandler handler, string key, int value, FloatOperator op) |
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void | ChangeFloat (IDataCall call, VariableHandler handler, string key, float value, FloatOperator op) |
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void | ChangeVector3 (IDataCall call, VariableHandler handler, string key, Vector3 value, Vector3Operator op, bool normalize) |
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void | ChangeAxisVector3 (IDataCall call, VariableHandler handler, AxisType axis, string key, float value, FloatOperator op) |
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override string | ToString () |
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string | GetListChangeString () |
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string | GetListChangeString (int index) |
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virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
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