ChangeAxisVector3(IDataCall call, VariableHandler handler, AxisType axis, string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
ChangeBool(IDataCall call, VariableHandler handler, string key, bool value) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
ChangeFloat(IDataCall call, VariableHandler handler, string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
ChangeInt(IDataCall call, VariableHandler handler, string key, int value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
ChangeString(IDataCall call, VariableHandler handler, string key, string value, StringOperator op, string value2) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
ChangeVector3(IDataCall call, VariableHandler handler, string key, Vector3 value, Vector3Operator op, bool normalize) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
EditorAutoSetup(string fieldName) | GamingIsLove.Makinom.BaseData | virtual |
fromObject (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
GetData() | GamingIsLove.Makinom.BaseData | virtual |
GetFirstHandler(IDataCall call) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
GetHandlers(IDataCall call) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
GetHandlers(IDataCall call, List< VariableHandler > handlers) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
GetListChangeString() (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
GetListChangeString(int index) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
IsList (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
IsSameObject(T check) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
IsSingleHandler (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
key (defined in GamingIsLove.Makinom.VariableSet< T >) | GamingIsLove.Makinom.VariableSet< T > | |
listChange (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
listIndex (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
objectID (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
objectScope (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
origin (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
Remove(IDataCall call, VariableHandler handler, string key, VariableRemoveType removeType) (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
selectedData (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
SetData(DataObject data) | GamingIsLove.Makinom.VariableOriginSet< T > | virtual |
ToString() (defined in GamingIsLove.Makinom.VariableSet< T >) | GamingIsLove.Makinom.VariableSet< T > | |
VariableOriginSet() (defined in GamingIsLove.Makinom.VariableOriginSet< T >) | GamingIsLove.Makinom.VariableOriginSet< T > | |
VariableSet() (defined in GamingIsLove.Makinom.VariableSet< T >) | GamingIsLove.Makinom.VariableSet< T > | |