Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.TextContent Class Reference
Inheritance diagram for GamingIsLove.Makinom.TextContent:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.ICustomVisualization GamingIsLove.Makinom.IBaseData

Public Member Functions

 TextContent (string text)
 
override string ToString ()
 
override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
override DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
void AddAssetReference (IMakinomGenericAsset asset)
 
void ClearAssetReferences ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Static Public Member Functions

static implicit operator TextContent (string text)
 
static implicit operator UIText (TextContent text)
 
static implicit operator string (TextContent textContent)
 

Public Attributes

string text = ""
 

Member Function Documentation

◆ GetData()

override DataObject GamingIsLove.Makinom.TextContent.GetData ( )
virtual

Gets a GamingIsLove.Makinom.DataObject representing the class.

Returns
GamingIsLove.Makinom.DataObject containing the class data.

Reimplemented from GamingIsLove.Makinom.BaseData.

◆ SetData()

override void GamingIsLove.Makinom.TextContent.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.