Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.SaveGameObjectSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.SaveGameObjectSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

virtual DataObject SaveGame (GameObject gameObject)
 
virtual void LoadGame (GameObject gameObject, DataObject data)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool savePosition = true
 
bool saveRotation = true
 
bool saveScale = true
 
bool saveLocalVariables = false
 
bool saveChildPositions = false
 
bool saveChildRotations = false
 
bool saveChildScales = false
 
bool saveChildLocalVariables = false
 

Protected Member Functions

virtual DataObject ChildSaveGame (Transform transform)
 
virtual void ChildLoadGame (Transform transform, DataObject data)
 

Properties

virtual bool SaveChildData [get]