Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.MakinomEditorAsset Class Reference
Inheritance diagram for GamingIsLove.Makinom.MakinomEditorAsset:

Classes

class  FoldoutState
 
class  SceneVariables
 

Public Member Functions

void ResetSections ()
 
void ResetFoldoutStates ()
 
void ResetDrags ()
 
MakinomSchematicAsset GetLastOpenedSchematic ()
 
bool IsPopupFavorite (string favorite)
 
void AddPopupFavorite (string favorite)
 
void RemovePopupFavorite (string favorite)
 
void ClearPopupFavorites ()
 

Properties

MakinomProjectAsset LastProject [get, set]
 
DataFile.SaveFormatType LastSaveFormat [get, set]
 
bool LastEncrypted [get, set]
 
TextAsset EditorHelpLanguageTexts [get, set]
 
int Section [get, set]
 
int SubSection [get, set]
 
int TabIndex [get, set]
 
float ScrollY [get, set]
 
string FoldoutLimit [get, set]
 
int DataSelectionSorting [get, set]
 
int TypeDataSelectionSorting [get, set]
 
List< string > FoldoutKeys [get, set]
 
List< MakinomEditorAsset.FoldoutStateFoldoutStates [get, set]
 
float HelpDrag [get, set]
 
float SubSectionDrag [get, set]
 
float TabListDrag [get, set]
 
float FormulaDrag [get, set]
 
float SchematicDrag [get, set]
 
float JumpListDrag [get, set]
 
bool CreateBackup [get, set]
 
bool UpdateSchematics [get, set]
 
string SchematicUpdateFolder [get, set]
 
bool UpdatePrefabs [get, set]
 
bool UpdateScenes [get, set]
 
bool [] SceneUpdate [get, set]
 
List< MakinomSchematicAssetLastSchematics [get, set]
 
MakinomSchematicAsset RememberSchematic [get, set]
 
Vector2 RememberSchematicScroll [get, set]
 
Vector2 RememberSchematicZoomOffset [get, set]
 
int RememberSchematicFocusedNode [get, set]
 
DataFile DialogueImportSettings [get, set]
 
List< string > VariablesDefined [get, set]
 
List< string > VariablesEditor [get, set]
 
List< string > VariablesSchematic [get, set]
 
List< SceneVariablesVariablesScene [get, set]
 
List< string > VariablesPrefab [get, set]