Create a 2D roguelike game using Makinom.
Difficulty: Advanced
This game tutorial series will teach you how to build a 2D roguelike game with procedurally created tile based levels. The tutorials will focus on the Makinom workflow, i.e. creating schematics and setting up machine components.
You can learn more about schematics in this documentation and about machines in this documentation. Setting up the level and prefabs isn’t explained (they’re provided ready to use in the project).
Download the finished project (zip file of the complete Unity project) or the tutorial assets (unitypackage file to import into a new Unity project) below.
Download Finished Project (Unity 2019.4)
In the 1st tutorial we’ll take a look at the basic project setup.