Learn how to extend Makinom’s settings with custom code.
Starting a Schematic
Learn starting a schematic in your code.
Custom Schematic Nodes
Learn adding custom nodes for your schematics.
General Scripting Information
A brief overview on where you can find what you’re looking for when accessing Makinom’s data.
Setting up project references
To compile the source code into the Makinom.dll used by your Unity project, you need to set up the references in MonoDevelop.
Custom Save Data
Makinom allows you to add custom save data to the save game system.