Getting Started 5 Introduction First Steps Game Starters Components Overview Upgrading a Makinom 1 Project
Editor 8 Makinom Editor Overview Node Editor Asset Sources Editor Section Base/Control Section Game Section UI Section Templates Section
Features 14 Schematics Dialogue Importer Schematic Nodes Formula Nodes Languages Input Keys Audio and Music Game States Pooling Saving Game Objects
Machines 13 Machine Components Overview Animation Machine Animation State Machine Application Machine Auto Machine Collision Machine Global Machine Interaction Machine Render Machine Tagged Machine
UI System 11 UI System Overview UI Layers UI Layouts UI Boxes HUDs Flying Texts Text Codes Unity UI Module HUDs: Content Providers HUDs: Conditions
Scripting 6 Scripting Overview Code Extensions Custom Save Data Custom Component Save Data Custom Nodes Starting a Schematic