Makinom - Game Toolkit for Unity
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Guide

Getting Started

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Editor

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  • Node Editor
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  • Base/Control Section
  • Game Section
  • UI Section
  • Templates Section

Features

  • Schematics
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Machines

  • Machine Components Overview
  • Animation Machine
  • Animation State Machine
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  • Render Machine
  • Tagged Machine
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UI System

  • UI System Overview
  • UI Layers
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  • UI Boxes
  • HUDs
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  • Text Codes
  • Unity UI Module
  • HUDs: Content Providers
  • HUDs: Conditions
  • HUDs: Click Actions

Scripting

  • Scripting Overview
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  • Custom Save Data
  • Custom Component Save Data
  • Custom Nodes
  • Starting a Schematic

Advanced Topics

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  • Templates Section

Templates Section

Table of Contents
  • Animation Templates
  • Game State Condition Templates
  • Machine Templates
  • Variable Change Templates
  • Variable Condition Templates
  • Sound Templates

The Templates section contains the settings for all kinds of templates that are used by Makinom.

Animation Templates #

The Animation Templates sub-section defines the animation templates that are available. Animation templates are used by schematics (Animation Template node) to play predefined animations.

An animation template defines an animation setup (e.g. an attack animation) for legacy, mecanim and custom animation systems. The schematic will try to play/stop an animation based on these settings.

Game State Condition Templates #

The Game State Condition Tempaltes sub-section defines the game state condition templates that are available. Game state condition templates are used by game state conditions (e.g. in schematics, machine components or HUDs) to check for predefind, reusable conditions.

If you often use the same game state conditions, save time by creating a template and using that instead.

Learn more in the game states documentation.

Machine Templates #

The Machine Templates sub-section defines the machine templates that are available. Machine templates are used by schematics and Template Machine components to add predefined machine components to a game object.

If you often use the same machine component setup, save time by creating a template and using that instead.

Learn more about machines in the machines documentation and about template machines in the template machines documentation.

Variable Change Templates #

The Variable Change Templates sub-section defines the variable change templates that are available. Variable change templates are used by variable changes (e.g. in schematics or machine components) to change predefined, reusable variables.

If you often use the same variable changes, save time by creating a template and using that intead.

Learn more about variables here.

Variable Condition Templates #

The Variable Condition Templates sub-section defines the variable condition templates that are available. Variable condition tempaltes are used by variable conditions (e.g. in schematics or machine components) to check for predefined, reusable conditions.

If you often use the same variable conditions, save time by creating a template and using that instead.

Learn more about variables here.

Sound Templates #

The Sound Tempaltes sub-section defines the sound templates that are available. Sound templates are used to assign audio clips to sound types. These assignments can be added to game objects using Sound Assignment components.

Sound types can be used in schematics to play audio clips assigned to sound types.

Learn more in the audio and music documentation.

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Updated on December 16, 2020
Table of Contents
  • Animation Templates
  • Game State Condition Templates
  • Machine Templates
  • Variable Change Templates
  • Variable Condition Templates
  • Sound Templates
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