A* Pathfinding Movement Component

Table of Contents

Add A* Pathfinding support for movement components.

A* Pathfinding is a pathfinding solution by Aron Granberg. The script adds the A* AI Path component type for movement components (e.g. for moving to an interaction, or combatants in ORK 3).

The movement component will use an AI Path component (from A* Pathfinding) for movement – for the best setup, add the component to your moving game objects

This script is available for free, the latest version is 1.0.0.

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Adding the Script #

Before importing the script into your Unity project, make sure you’ve got Makinom and A* Pathfinding imported in it. You’ll need at least Makinom 2.1.0.

The script will be imported into Assets/Gaming Is Love/Makinom 2/Plugins/Scripts/, but you can move it to a different location if you want.

After importing, you have the A* AI Path component type available as a movement component.