Add schematic nodes for Post Processing support.
Post processing allows adding effects to cameras and is available for free in the Unity Package Manager.
These nodes are available for free, the latest version is 1.0.0.
Adding the Nodes #
Before importing the nodes into your Unity project, make sure you’ve got Makinom and Post Processing imported in it. You’ll need at least Makinom 2.0.0 and Post Processing 2.1.7.
The nodes will be imported into Assets/Gaming Is Love/Makinom 2/Plugins/SchematicNodes/, but you can move it to a different location if you want.
After importing, you have the nodes available in schematics in Add Nodes > Animation > Post Processing.
Available Nodes #
The following nodes are available.
Enable Post Processing #
Enables or disables post-process layer/volume components on a game object (usually the camera).
Post Processing Profile #
Changes the profile of post-processing volume components on a game object (usually the camera).
PP Fog Model #
Changes the fog model of post-processing layer components on a game object (usually the camera).
PP Antialiasing Mode #
Changes the antialiasing mode of post-processing layer components on a game object (usually the camera).