01 First Steps

A quick overview over the project and setting up the basics of the space shooter game.


Setting the Player

This simple schematic is used to set a game object in the scene to be the player.


Global Machine

Learn more about global machines and what you can use them for.


Game Starters

Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.


Pooling

Pooling can be used to increase the performance of your game – learn more about it and when to use it.


Variables

Variables are a core mechanic of all games – learn more about them and what they can be used for.


Game States

Learn more about game states and what you can use them for.


Timelines

Learn more about timelines and what you can use them for.


Trigger Machine

Learn more about trigger machines and what you can use them for.


Tick Machine

Learn more about tick machines and what you can use them for.