January
25
2025
Makinom 2.18.0 is here with 7 new features and 1 change!
This update adds a hold accept feature to confirm/accept inputs in UI boxes when holding down the accept key for a defined time.
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New
- General Conditions: ‘Check Value’ condition type available. Compares a value with a different value.
- UI Boxes, General Settings: Controls: ‘Hold Accept Key’ settings available. Accepting an input in UI boxes can optionally be limited to holding the accept key/click for a defined time. Define an input key, hold time and if click-accepting also supports hold accepting. The hold accept time can e.g. be dispalyed in HUDs. Individual UI boxes or content layouts for inputs have to enable using hold accept.
- UI Boxes: ‘Use Hold Accept’ setting available. Enables using hold accepting for the UI box.
- Content Layouts: ‘Use Hold Accept’ setting available. Either uses the default setup (i.e. setting of the UI box) or overrides the UI box’s setup, enabling/disabling hold accepting.
- Formulas, Schematics: Selected Data Contains: ‘Selected Data Contains’ node available in ‘Selected Data’ nodes. Checks if data stored in a selected data list contains something stored in another selected data list.
- Unity UI: HUD Value Bar: Accept Hold Time: ‘Accept Hold Time’ type available. Displays the time accept has been held down (both input key and click accept).
- Unity UI: Is Selected UI Input Component: ‘Is Selected UI Input’ component available. Enables or disables a game object depending if a defined UI input is currently selected in it’s UI box.
Changes
- UI Boxes: Using ‘Cursor Over Selection’ and ‘Unfocused Cursor Over’ no longer works when focus is blocked and the input the cursor is over isn’t part of the focused UI box.