02 Generating the Level

Setting up the procedural level generation.


01 First Steps

A quick overview over the project and setting up the basics of the 2D roguelike game.


General Scripting Information

A brief overview on where you can find what you’re looking for when accessing Makinom’s data.


Setting up project references

To compile the source code into the Makinom.dll used by your Unity project, you need to set up the references in MonoDevelop.


08 Enemy Spawner

Setting up the enemy spawner.


07 Player’s Death

Setting up the player’s death schematic and game over.


06 HUDs

Setting up the HUDs and basic UI settings.


05 Setting up the Enemies

Setting up the enemy machines.


04 Enemy Mechanics

Setting up enemy game mechanics.


03 Player Shooting

Setting up the player’s weapon controls.