New custom GUI settings per GUI layer, optional multi-window editor, custom save game solution support, Unity 5.6 compatibility and other new features, changes and fixes.
Please note that this version of Makinom requires Unity 5.6. Also, all plugins have been updated.
- Unity 5.6
Makinom now supports and requires Unity 5.6.
Multi-window editor available. Optionally open multiple instances of the Makinom editor using the ‘Makinom (Multi-Window)’ menu item or ‘CTRL+ALT+SHIFT+M’ keyboard shortcut in Unity. All open Makinom editors will be editing the same project.
- Input Keys
‘Content’ settings available. Define name, description and icon of input keys (per language). Previous settings (only internally used name) will be updated automatically. There are new text codes available to add input key information to texts.
- GUI Layers
‘GUI Settings’ available. Optionally override the default GUI scale and anchor for a GUI layer. Allows using GUI scaling per GUI layer.
- Text Codes: Date
‘<date.local=X>’ and ‘<date.utc=X>’ text codes available to display the current real date and time in a defined format (replacing ‘X’). The format is defined using C# date and time format options, e.g. ‘<date.local=yyyy-MM-dd H:mm:ss>’ formats to ‘2017-01-22 17:05:01’.
- Save Game Menu
‘Custom’ save functionality available. Saving to ‘Custom’ save type allows defining 4 static functions to handle your custom save game functionality.
- Game Object Selections
‘From Root’ and ‘Child Object’ settings available in all game object selections.
- Schematic Nodes: Change Time Scale
‘Reset’ setting available. Optionally reset the time scale to the previous value. Time scales will now keep track of the performed changes.
- Schematic Nodes: Change Light Node
‘Lightmap Bake Type’ replaces the deprecated ‘Lightmapping Mode’ setting (Unity 5.6).
- Schematic Nodes: Audio Reverb Filter
‘Room Rolloff’ settings removed due to being deprecated in Unity 5.6.
- Save Games
Fixed an issue where the used text codes where saved as a save game’s file info instead of the values they represent. This could lead to save game files displaying wrong information when viewed in a different game run.
- Node Editor
Fixed an issue where selecting the ‘Set Game Time’ node caused the editor to display things in the wrong order.
Fixed an issue where the ‘Child Object’ setting wasn’t displayed in object selections.
- Save Games
Fixed an issue where using compression and encryption of save games didn’t work together.