Makinom 1.18.0 is here with new features, changes and fixes!

This update adds the new Store Predicted Position node and some other small new features.

This version is available for Unity 5.6, Unity 2017, Unity 2018 and Unity 2019 – downloading with your Unity version in the Asset Store should get you the correct version.

If you’re enjoying Makinom (or ORK Framework) and the free updates, tutorials and support I’m providing, please consider supporting me as a patron on patreon.com. Download the latest version of Makinom here.


  • Float Fields
    ‘Vector3 Distance’ selection available in all float field type selections. Uses the distance between 2 Vector3 values.
  • Music: Loops
    ‘End Loop’ setting available. Loops back to the start when reaching the end of the music clip. Use this to loop the clip when also using loops within it. Disable ‘Loop Clip’ when using this option.
  • Music: Loops
    ‘Keep Looping’ setting available. Optionally keeps looping the loop instead of moving on to the next loop (or back to the first loop).
  • Schematics: Store Predicted Position
    ‘Store Predicted Position’ node available in ‘Movement > Movement’ nodes. Store the future position of a position (e.g. from a game object) based on a defined velocity into a Vector3 variable.


  • Flying Texts
    Flying texts are now scaled using the default GUI scaling (‘Menus > Menu Settings’) to keep the correct aspect ratio.


  • Schematics: Check Transform
    Fixed an issue where the ‘Check Transform’ node’s settings messed up the editor layout.