February
10
2020

Makinom 1.17.0 is here with new features, changes and fixes!

This update adds new scaling options, new animation features and allows using a project from an asset bundle in game starters. Unity 2019.3 is now also officially supported and also adds a new look to certain parts of the editor (all Unity versions).

This version is available for Unity 5.6, Unity 2017, Unity 2018 and Unity 2019 – downloading with your Unity version in the Asset Store should get you the correct version.

If you’re enjoying Makinom (or ORK Framework) and the free updates, tutorials and support I’m providing, please consider supporting me as a patron on patreon.com. Download the latest version of Makinom here.

New

  • Unity 2019.3
    Makinom is now compatible with Unity 2019.3 – use the Makinom for Unity2019 version. Requires the ‘Unity UI’ package installed in your project.
  • Editor
    Update to the look of certain parts of the Makinom editor and component inspectors.
  • Flying Texts: Positions
    ‘Ignore Scale’ setting available when using ‘Local Space’. Optionally ignore the scale when using positions in local space. By default disabled.
  • Schematics: Change Position, Change Camera Position, Rotate To, NavMesh Destination, Rigidbody Position Force, Rigidbody Explosion Force
    ‘Ignore Scale’ setting available when using ‘Local Space’. Optionally ignore the scale when using positions in local space. By default disabled.
  • Schematics: Animation Template, Play Legacy Animation, Play Mecanim Animation
    ‘Normalized Time’ setting available when waiting for an animation to finish. Defines for which amount of the animation’s time the schematic should wait, 0 being no wait time and 1 being full wait time. E.g. 0.5 would wait for half of the animation.
  • Schematics: Animation Template, Play Legacy Animation, Play Mecanim Animation
    ‘Store Duration’ settings available. Optionally store the duration of the played animation into a float variable.
  • Schematics: Spawn Prefab
    ‘Set Scale’ settings available when spawning at ‘Center’. Optionally set the scale of the spawned prefab when spawning it at the center of all used game objects.
  • Schematics: Game Option Dialogue
    ‘Change Value’ setting available for ‘Float’ input type. Define the change value per input.
  • Schematics: Change Fields
    ‘Increase Size’ setting available when setting an array element. Optionally increase the size of an array (or list) field/property if the defined array index exceeds the array’s size.
  • Game Starter
    ‘Use Asset Bundle’ setting available. Optionally load a project asset from an asset bundle.

Changes

  • Editor: Schematics
    The schematic editor now remembers the last path used to save a schematic as long as the editor is kept open. Saving another schematic will open the save file dialog at the last used path.

Fixes

  • Asset Bundles
    Fixed an issue where using ‘Load From Memory’ didn’t work.