July
10
2015

New support for all texture asset types (e.g. render texture, movie texture), store terrain changes in save games, new schematic nodes for movie texture control and other new features and fixes.

Download the latest version of Makinom here – or get the latest version in the Unity® Asset Store.

New

  • Texture Fields
    All ‘Texture’ selection fields now support all kinds of texture assets.
    Besides ‘Texture2D’ (default till now), you can e.g. also use ‘RenderTexture’ (rendering a camera to a texture), ‘MovieTexture’.
  • Store Terrain Changes Component
    ‘Store Terrain Changes’ component available in ‘Makinom > Scenes’.
    Stores changes to a terrains heightmap or alphamap using an object ID.
    The changes can be saved with save games.
  • Save Game Menu: Save Settings
    ‘Terrain Changes’ setting available.
    Select if terrain changes are remembered in the running game or in save games.
    Warning: This will dramatically increase the save game data.
  • Global Objects
    You can now store multiple sets of different objects by using different keys.
    An ‘Object Key’ setting is available when storing or using ‘Global Objects’.
  • Schematics: Found Objects
    You can now store multiple sets of different objects by using different keys.
    An ‘Object Key’ setting is available when storing or using ‘Found Objects’.
  • Schematic Nodes: Camera Target Texture
    ‘Camera Target Texture’ node available in ‘Game Object > Camera’ nodes.
    Changes the target texture of a camera – the camera will render into the defined texture. Requires a ‘RenderTexture’ asset to be used.
  • Schematic Nodes: Play Movie Texture
    ‘Play Movie Texture’ node available in ‘Animation + Audio > Movie Texture’ nodes.
    Starts playing the movie of a ‘MovieTexture’, either of a defined asset or on a game object (e.g. renderer, UI component).
  • Schematic Nodes: Pause Movie Texture
    ‘Pause Movie Texture’ node available in ‘Animation + Audio > Movie Texture’ nodes.
    Pauses playing the movie of a ‘MovieTexture’, either of a defined asset or on a game object (e.g. renderer, UI component).
  • Schematic Nodes: Stop Movie Texture
    ‘Stop Movie Texture’ node available in ‘Animation + Audio > Movie Texture’ nodes.
    Stops playing the movie of a ‘MovieTexture’ and rewinds it back to the beginning, either of a defined asset or on a game object (e.g. renderer, UI component).
  • Schematic Nodes: Is Movie Ready
    ‘Is Movie Ready’ node available in ‘Animation + Audio > Movie Texture’ nodes.
    Checks if the movie of a ‘MovieTexture’ is ready for playing.
  • Schematic Nodes: Is Movie Playing
    ‘Is Movie Playing’ node available in ‘Animation + Audio > Movie Texture’ nodes.
    Checks if the movie of a ‘MovieTexture’ is playing.

Fixes

  • New UI: Portraits
    Displaying a portrait behind a GUI box now works correctly.
  • Schematic Nodes: Image Nodes
    Images now scale and position correctly when using the new UI.
  • Variables
    Fixed an issue where Vector3 and list variables haven’t been saved correctly.