Multiplayer & Networking
Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.
Learn more about the node editor.
Learn more about the Makinom editor.
Makinom handles saving and loading the game for you – learn more about it.
Learn more about global machines and what you can use them for.
Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.
Pooling can be used to increase the performance of your game – learn more about it and when to use it.
Variables are a core mechanic of all games – learn more about them and what they can be used for.
Learn more about game states and what you can use them for.
Learn more about timelines and what you can use them for.