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HUDs: Conditions

1 min read

Learn more about HUD conditions.

HUD conditions are used to show or hide HUD elements.

The conditions use their content provider’s user/content for their checks. You can learn more about content providers in this documentation.

Available Conditions #

The following conditions are available (other Makinom extensions can add their own conditions, e.g. ORK Framework).

Game State #

Check if game states are active or inactive.

This condition doesn’t use the content provider’s user/content for it’s check.

General Condition Template #

Check a general condition template with a defined user and target.

The conditions can depend on the content provider’s user/content.

HUD User #

Check if the content provider’s user/content being a defined content/thing.

Uses Tooltip type HUD checks, but doesn’t require a tooltip HUD.

Variable #

Check variable conditions.

Using Local variable origin will check variables of the content provider’s user/content. Object variable origin can use the user/content’s object variables.

UI Modules #

The actual use of HUD conditions depends on the used UI module.

Unity UI #

The Unity UI module uses the HUD Condition components to add HUD conditions.

The component will enable/disable the game object it’s attached to based on the conditions.

UI

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Updated on September 17, 2022
Table of Contents
  • Available Conditions
    • Game State
    • General Condition Template
    • HUD User
    • Variable
  • UI Modules
    • Unity UI
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