Asset Sources
Makinom can use assets from different sources, e.g. direct references or asset bundles.
Sound Types and Sound Assignments
Learn more about sound types and sound assignments, and how you can use them to improve your workflow.
Multiplayer & Networking
Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.
Setting the Player
This simple schematic is used to set a game object in the scene to be the player.
Game Starters
Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.
Pooling
Pooling can be used to increase the performance of your game – learn more about it and when to use it.