September
13
2016

New Transform parameter support for function calls and other changes and fixes.

Download the latest version of Makinom here – or get the latest version in the Unity® Asset Store.

New

  • Schematic Nodes: Call Function, Check Function, Store Function Result
    ‘Transform’ parameter type available. Support for Transform parameter types, uses the transform of a defined game object.
  • Schematic Nodes: Change Position
    ‘Stop At Target’ setting available when moving by speed.
    Optionally stops the movement when reaching the target, i.e. it can’t move past it (e.g. overshooting due to high speed).
    By default disabled.

Changes

  • Object Changes
    The horizontal/vertical speed of a game object will now be measured using the local position change if the game object is parented to another game object.
    This is e.g. used in the ‘Check Speed’ node.

Fixes

  • Schematic Nodes: Change Camera Position
    Fixed an issue in the ‘Change Camera Position’ node that stopped the editor from working correctly.
  • Schematic Nodes: Rotate Camera Around
    Fixed an issue in the ‘Rotate Camera Around’ node that stopped the editor from working correctly.
  • Schematic Nodes: Change Position
    Fixed issues with facing the movement direction and moving by speed that caused errors.
  • Machines
    Fixed an issue where machines always used ‘Update’ instead of ‘Late Update’ or ‘Fixed Update’ update type.