BaseLanguageDataWithType() (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | |
BaseLanguageDataWithType(string name) (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | |
Cursor (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
cursorChange (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
GetEditorPopupName(bool addType) (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | |
GetPortrait(PortraitTypeAsset portraitType) (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
GetTypeContent() (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | virtual |
HasType (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | |
noTooltip (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
objectVariables (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
ownCursorChange (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
ownObjectVariables (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
portrait (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
ReplaceCustomTextCodes(ref string text, VariableHandler handler) (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
SceneObject() (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
SceneObject(string name) (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
sceneObjectType (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
textCode (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
TypeAsset (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
TypeData (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >) | GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType > | |
useObjectVariables (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |
useObjectVariableTextCodes (defined in GamingIsLove.Makinom.SceneObject) | GamingIsLove.Makinom.SceneObject | |