Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.SceneObject Member List

This is the complete list of members for GamingIsLove.Makinom.SceneObject, including all inherited members.

BaseLanguageDataWithType() (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >
BaseLanguageDataWithType(string name) (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >
Cursor (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
cursorChange (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
GetEditorPopupName(bool addType) (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >
GetPortrait(PortraitTypeAsset portraitType) (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
GetTypeContent() (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >virtual
HasType (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >
noTooltip (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
objectVariables (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
ownCursorChange (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
ownObjectVariables (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
portrait (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
ReplaceCustomTextCodes(ref string text, VariableHandler handler) (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
SceneObject() (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
SceneObject(string name) (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
sceneObjectType (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
textCode (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
TypeAsset (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
TypeData (defined in GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >)GamingIsLove.Makinom.BaseLanguageDataWithType< SceneObjectTypeAsset, SceneObjectType >
useObjectVariables (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject
useObjectVariableTextCodes (defined in GamingIsLove.Makinom.SceneObject)GamingIsLove.Makinom.SceneObject