Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.LanguageAsset Member List

This is the complete list of members for GamingIsLove.Makinom.LanguageAsset, including all inherited members.

ClearData() (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
data (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >protected
DataName (defined in GamingIsLove.Makinom.LanguageAsset)GamingIsLove.Makinom.LanguageAsset
EditorSettings (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
GetEditorPopupName(bool addType) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >virtual
GetEditorSubDataNames() (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >virtual
GetSubDataContent(int index) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >virtual
GetSubDataCount() (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >virtual
HasChanged(bool encrypt, DataFile.SaveFormatType format, out DataFile file) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
Index (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
LanguageAsset() (defined in GamingIsLove.Makinom.LanguageAsset)GamingIsLove.Makinom.LanguageAsset
LoadData() (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
markedForSaving (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >protected
MarkedForSaving (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
ReplaceTextCodes(ref string text) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >virtual
SaveData(DataFile saveFile, bool encrypt, DataFile.SaveFormatType format) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
SetData(DataObject data) (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
settings (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >protected
Settings (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
SortAtEnd (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >
sortAtEnd (defined in GamingIsLove.Makinom.MakinomGenericAsset< Language >)GamingIsLove.Makinom.MakinomGenericAsset< Language >