Add(IInteractionBehaviour interaction) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
AddInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
AddSelection(SelectableObject selectable) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
Available(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
AvailableInteractionController(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
AvailableSelectedObject(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
CheckInteractionControllerUpdate() (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
CheckInteractionInput(GameObject player, ref bool interacted) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
Clear() (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
ClearInteractionControllers(bool clearRegisteredObjects) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
cursorInstance (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
CursorInteractions (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
cursorInteractions (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
DoAddInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
Get(MachineTypeAsset machineType, ref List< IInteractionBehaviour > list) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
GetAll() (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
GetFirstAvailable(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
GetFirstAvailable(MachineTypeAsset machineType, GameObject user, List< IInteractionBehaviour > list, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | static |
GetFirstAvailableInteractionController(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
GetFirstAvailableSelectedObject(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
GetFromObject(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | static |
GetLeftSelectable(GameObject user, GameObject current, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
GetNearestSelectable(GameObject user, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
GetRightSelectable(GameObject user, GameObject current, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
Interact(ref bool interacted) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
Interact(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
InteractIC(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
InteractionAdded (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
interactionAddedHandler (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
InteractionAvailable(MachineTypeAsset machineType, GameObject user, List< IInteractionBehaviour > list, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | static |
interactionController (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
InteractionControllers (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
InteractionHandler() (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
InteractionRemoved (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
interactionRemovedHandler (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
interactions (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
InteractSO(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protectedvirtual |
lastHit (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
registeredICObjects (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
Remove(IInteractionBehaviour interaction) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
RemoveInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
RemoveSelection(SelectableObject selectable) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
searchICList (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
selectableObjects (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
Selected (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
selected (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
SelectedChanged (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
selectedChangedHandler (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
selectedInteractions (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
settings (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
Settings (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | |
Tick(Camera camera) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |
typelessInteractions (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | protected |
UseCursorInteractions(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler) | GamingIsLove.Makinom.InteractionHandler | virtual |