Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.InteractionHandler Member List

This is the complete list of members for GamingIsLove.Makinom.InteractionHandler, including all inherited members.

Add(IInteractionBehaviour interaction) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
AddInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
AddSelection(SelectableObject selectable) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
Available(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
AvailableInteractionController(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
AvailableSelectedObject(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
CheckInteractionControllerUpdate() (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
CheckInteractionInput(GameObject player, ref bool interacted) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
Clear() (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
ClearInteractionControllers(bool clearRegisteredObjects) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
cursorInstance (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
CursorInteractions (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
cursorInteractions (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
DoAddInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
Get(MachineTypeAsset machineType, ref List< IInteractionBehaviour > list) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
GetAll() (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
GetFirstAvailable(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
GetFirstAvailable(MachineTypeAsset machineType, GameObject user, List< IInteractionBehaviour > list, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerstatic
GetFirstAvailableInteractionController(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
GetFirstAvailableSelectedObject(MachineTypeAsset machineType) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
GetFromObject(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerstatic
GetLeftSelectable(GameObject user, GameObject current, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
GetNearestSelectable(GameObject user, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
GetRightSelectable(GameObject user, GameObject current, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
Interact(ref bool interacted) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
Interact(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
InteractIC(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
InteractionAdded (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
interactionAddedHandler (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
InteractionAvailable(MachineTypeAsset machineType, GameObject user, List< IInteractionBehaviour > list, IRange range) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerstatic
interactionController (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
InteractionControllers (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
InteractionHandler() (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
InteractionRemoved (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
interactionRemovedHandler (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
interactions (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
InteractSO(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotectedvirtual
lastHit (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
registeredICObjects (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
Remove(IInteractionBehaviour interaction) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
RemoveInteractionControllersFrom(GameObject gameObject) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
RemoveSelection(SelectableObject selectable) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
searchICList (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
selectableObjects (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
Selected (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
selected (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
SelectedChanged (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
selectedChangedHandler (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
selectedInteractions (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
settings (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
Settings (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandler
Tick(Camera camera) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual
typelessInteractions (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlerprotected
UseCursorInteractions(GameObject player) (defined in GamingIsLove.Makinom.InteractionHandler)GamingIsLove.Makinom.InteractionHandlervirtual