Makinom is a powerful game development tool for the Unity® Game Engine.
You can create all kinds of 2D and 3D game genres using Makinom, like first person shooters (FPS), adventures, jump’n’runs, beat’em’ups, arcade shooters and many more.
Use Makinom to create your game controls, cut-scenes, game mechanics, dialogues, HUDs, game logic, AI and all other parts you need in your game.
Save Time and Effort
Save development time with Makinom.
One of the biggest core principles of Makinom is reusability. Each game mechanic you create can be reused whenever needed, wherever needed.
Quickly create a prototype of your game and move into full production without writing a single line of code.
Get your game on the road with this intuitive toolkit!
Start Your Game
Target different platforms using Makinom – officially supported are:
- iOS and Mac OSX
While it also runs on other platforms, they’re currently untested. Try the free version to see if it’s running on your target platform.
You don’t know how or don’t want to write your own scripts? Don’t let that stop you!
Makinom is a complete package, you wont have to touch a single line of code to create your game! But you can, if you want.
Developing your game mechanics is done with schematics – a node-based, flow chart like blueprint of what you want to do.
Bringing your game to life is done with machines – they play schematics and put them into action.
You’ve got a game idea stuck in your head?
Test your idea in a prototype and see if it’s working and fun playing. You can quickly create prototypes without much fine-tuning and play around with the game mechanics in the node-based schematics.
Something’s not working as you want it to? Use live debugging and make changes to your schematic while playing. Makinom is designed for fast changes without having to wait for annoying recompilation of your code.
Makinom makes game development simple and efficient.
Build upon your prototype or start from scratch – the reusable schematics and machines for all purposes will help you on your way.
There is a huge amount of ready to use nodes available in schematics. Each node performs a task, be it as simple as playing a sound or as complex as moving an object to a position over time.