Create a 2D roguelike game using Makinom.

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This game tutorial series will teach you how to build a 2D roguelike game with procedurally created tile based levels. The tutorials will focus on creating schematics and setting up machine components.

You can learn more about schematics in this how-to and about machines in this how-to. Setting up the level and prefabs isn’t explained (they’re provided ready to use in the project).

This game tutorial series is based on Unity’s 2D roguelike tutorial. To learn more about setting up the level and prefabs, please see the original tutorial here.

Download the project including the finished game and all prefabs you’ll need to follow the tutorials.

Download Project

Difficulty: Advanced

01 First Steps

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02 Generating the Level

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03 Level Generation Machines

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04 Player Controls

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05 Walls, Food and Exit

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06 Game Manager and HUD

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07 Enemy Mechanics

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08 Game Over

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