Makinom can use assets from different sources, e.g. direct references or asset bundles.
The Selected Data feature can be used for all kinds of custom systems.
Sound Types and Sound Assignments
Learn more about sound types and sound assignments, and how you can use them to improve your workflow.
Multiplayer & Networking
Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.
Learn more about the node editor.
Learn more about the Makinom editor.
Makinom handles saving and loading the game for you – learn more about it.
Setting the Player
This simple schematic is used to set a game object in the scene to be the player.
Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.
Pooling can be used to increase the performance of your game – learn more about it and when to use it.