April
19
2019

Asset Sources

Makinom can use assets from different sources, e.g. direct references or asset bundles.


October
13
2016

Selected Data

The Selected Data feature can be used for all kinds of custom systems.


September
22
2015

Sound Types and Sound Assignments

Learn more about sound types and sound assignments, and how you can use them to improve your workflow.


July
24
2015

Multiplayer & Networking

Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.


June
03
2015

Node Editor

Learn more about the node editor.


May
13
2015

Makinom Editor

Learn more about the Makinom editor.


May
08
2015

Save Games

Makinom handles saving and loading the game for you – learn more about it.


May
05
2015

Setting the Player

This simple schematic is used to set a game object in the scene to be the player.


May
03
2015

Game Starters

Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.


May
02
2015

Pooling

Pooling can be used to increase the performance of your game – learn more about it and when to use it.