This small update brings compatibility to Unity 5.5, the new foldout jump list in the editor and other small features, changes and fixes.
Please note that this version of Makinom requires Unity 5.5.
- Unity 5.5
Makinom now supports and requires Unity 5.5.
- Editor: Foldout Jump List
Optionally display a quick jump list for all available foldouts on the right side of the editor.
Clicking on the foldout in the list will scroll to the settings.
- Menu Settings
‘Unfocused Mouse Over’ setting available when using ‘Mouse Over Selection’.
Optionally also uses mouse over selection for unfocused GUI boxes.
- GUI Boxes: Choice Settings
‘Info Separation’ settings available.
Optionally separate content and info of the choice (which would otherwise overlap each other).
- Schematic Nodes: Check Object Hierarchy
‘Check Object Hierarchy’ node available in ‘Game Object > Game Object’ nodes.
Checks if a game object has a parent or child object (or both).
- Schematic Nodes: Show Dialogue
‘Store Selection’ settings available in ‘Choice’ type dialogues.
Optionally store/load the selected choice using an ‘Int’ variable.
- Schematic Nodes: Fade Object, Blink Object
‘Use Color Field’ settings available.
Optionally fade/blink a defined color field or property of a component instead of a renderer.
Slightly changed the Makinom editor look.
- Spawn Points
A random spawn point with the used ‘Spawn ID’ will be used when multiple spawn points with the same ‘Spawn ID’ are in a scene.
Until now, the first found spawn point with the same ‘Spawn ID’ has been used.
Fixed an issue with rotations on the X-axis.
- GUI Boxes
Choice Settings: Fixed an issue where the info aligment settings where ignored.
- GUI Boxes
Fixed an issue where some content box anchor selections could initially place the GUI box at the wrong position when using the new UI.