Add schematic nodes for Cinemachine support.
Cinemachine is a procedural camera system available for free in the Unity Package Manager.
These nodes are available for free, the latest version is 1.0.0.
Before importing the nodes into your Unity project, make sure you’ve got Makinom and Cinemachine imported in it. You’ll need at least Makinom 2.0.0 and Cinemachine 2.7.1.
The nodes will be imported into Assets/Gaming Is Love/Makinom 2/Plugins/SchematicNodes/, but you can move them to a different location if you want.
After importing, you have the nodes available in schematics in Add Nodes > Animation > Cinemachine.
The following nodes are available.
Checks if Cinemachine is currently blending. If Cinemachine is blending, Blending will be executed next, otherwise Not Blending.
© 2015 Gaming is Love e.U.
Disclosure: This site may contain affiliate links, which means I may receive a commission if you click a link and purchase something that I have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets!