Game Toolkit for Unity

  • Features
  • Showcase
  • Tutorials
    • How-tos
    • Schematics
    • Scripting
    • 2D Platformer
    • 2D Roguelike
    • Breakout
    • Match 3
    • Space Shooter
    • Survival Shooter
  • Plugins
  • Support
  • Forum
  • Get Makinom

Getting Started

5
  • Introduction
  • First Steps
  • Game Starters
  • Components Overview
  • Upgrading a Makinom 1 Project

Editor

8
  • Makinom Editor Overview
  • Node Editor
  • Asset Sources
  • Editor Section
  • Base/Control Section
  • Game Section
  • UI Section
  • Templates Section

Features

10
  • Schematics
  • Languages
  • Input Keys
  • Audio and Music
  • Game States
  • Pooling
  • Scene Objects
  • Save Games
  • Variables
  • Selected Data

Machines

13
  • Machine Components Overview
  • Animation Machine
  • Animation State Machine
  • Application Machine
  • Auto Machine
  • Collision Machine
  • Global Machine
  • Interaction Machine
  • Render Machine
  • Tagged Machine

UI System

8
  • UI System Overview
  • Languages
  • UI Layers
  • UI Layouts
  • UI Boxes
  • HUDs
  • Flying Texts
  • Text Codes
  • Unity UI Module

Scripting

4
  • Scripting Overview
  • Starting a Schematic
  • Custom Save Data
  • Custom Nodes

Advanced Topics

2
  • Build Troubleshooting
  • Performance Optimizations

Schematics

4
  • Setting the Player
  • Simple Character Controller
  • Mouse Orbit Camera
  • Random Waypoints

Breakout

7
  • Breakout Tutorial Introduction
  • 01 First Steps
  • 02 Player Controls
  • 03 Bricks
  • 04 Losing a Life
  • 05 UI Setup
  • 06 Sound Assignments

Space Shooter

12
  • Space Shooter Tutorial Introduction
  • 01 First Steps
  • 02 Player Move Controls
  • 03 Player Weapon Controls
  • 04 Hit and Destroy
  • 05 Asteroids
  • 06 Game Controller
  • 07 UI Setup
  • 08 Player’s Destruction
  • 09 Enemy Ship Mechanics

Match 3

8
  • Match 3 Tutorial Introduction
  • 01 First Steps
  • 02 UI Setup
  • 03 Generating the Level
  • 04 Matching Jewels
  • 05 Destroying Jewels
  • 06 Game Controls
  • 07 Jewel Setup

Survival Shooter

9
  • Survival Shooter Tutorial Introduction
  • 01 First Steps
  • 02 Player Movement
  • 03 Player Shooting
  • 04 Enemy Mechanics
  • 05 Setting up the Enemies
  • 06 UI Setup
  • 07 Player’s Death
  • 08 Enemy Spawner

2D Roguelike

9
  • 2D Roguelike Tutorial Introduction
  • 01 First Steps
  • 02 Generating the Level
  • 03 Level Generation Machines
  • 04 Player Controls
  • 05 Walls, Food and Exit
  • 06 Game Manager and UI Setup
  • 07 Enemy Mechanics
  • 08 Game Over

2D Platformer

15
  • 2D Platformer Tutorial Introduction
  • 01 First Steps
  • 02 Player Movement
  • 03 Camera and Background
  • 04 Shooting Rockets
  • 05 Enemy Mechanics
  • 06 Setting up the Enemies
  • 07 Enemy Spawners
  • 08 Player Damage and Fall Remover
  • 09 Health Pickup

Plugins

3
  • Plugins Overview
  • Compass Navigator Pro Plugin
  • Save Game Compression Plugin

Schematic Nodes

6
  • Schematic Nodes Overview
  • Cinemachine Nodes
  • Post Processing Nodes
  • Unity Ads Nodes
  • Unity Analytics Nodes
  • Video Player Nodes

Scripts

6
  • Scripts Overview
  • Core GameKit Wrapper
  • Loading Screen Pro Scene Load
  • PolyNav 2D Movement Component
  • Pool Boss Wrapper
  • Rewired Input Key

UI

  • Save Games
  • UI Section
  • First Steps
  • Languages
  • Text Codes
  • Flying Texts
  • Unity UI Module
  • HUDs
  • UI Boxes
  • UI Layouts
  • UI Layers
  • UI System Overview
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  • Features
  • Showcase
  • Tutorials
    • How-tos
    • Schematics
    • Scripting
    • 2D Platformer
    • 2D Roguelike
    • Breakout
    • Match 3
    • Space Shooter
    • Survival Shooter
  • Plugins
  • Support
  • Forum
  • Get Makinom
  • Contact
  • Blog
  • ORK Framework
Categories
  • News (11)
  • Release (50)
  • Tutorial (97)
    • 2D Platformer (14)
    • 2D Roguelike (8)
    • Breakout (6)
    • How-to (34)
    • Match 3 (6)
    • Schematic (4)
    • Scripting (6)
    • Space Shooter (11)
    • Survival Shooter (8)
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