Download the free, unlimited version of Makinom – or purchase the Pro version for gameplay source code access!
The latest version is Makinom 1.10.0.
Makinom requires Unity® 5.6+. Get Unity for free at unity3d.com!
See the feature comparison between Makinom Free and Makinom Pro.
Please note that Makinom requires one licence per seat.
| ||Makinom Free||Makinom Pro
All prices excluding VAT.
All Makinom features are included.
There are no per-title fees.
You don't have to pay royalties or revenue share.
All supported platforms can be targeted.
There's no watermark displayed in your game.
You can create unlimited game data.
You are allowed to sell your products created using Makinom.
Includes gameplay related source code.
You need additional services? I’m available for commissional work to help you creating your project!
You need a special feature or node included in Makinom? Beside doing a feature request, you can also contact me for commissional work. There are 2 types of feature implementations available:
- Exclusive Feature
You are the only one getting the feature, but it’d be only for a specific version of the Makinom (i.e. the current version at that time).
Updates to higher versions would require additional work/costs.
- Public Feature
Everyone gets the feature through the normal update cycle of Makinom.
The feature will be updated and maintained with the rest of the tool.
In both cases, you’ll get early access beta versions of the features to test and see what needs to be changed.
You don’t want to shoulder the expenses alone? You can do a group buy on features and team up with others to share the costs – see this thread in the community forum for details.
You need help creating your project with Makinom or need custom tools or scripts? Contact me for commissional work to help you with your project – this can include (but is not limited to):
- creating schematics for your gameplay
- creating schematics for your game controls
- setting up your Makinom project to your needs
- setting up your UI in Makinom (GUI boxes, HUDs, …)
- writing custom editor tools to speed up your work
- writing plugins/bridges to 3rd party products
It’s best if you already have some kind of design document or description of what you need before contacting me. The more detailed, the better I can estimate the costs.