06 Game Manager and HUD
Setting up the turn based mechanic and a HUD.
05 Walls, Food and Exit
Setting up some game mechanics.
04 Player Controls
Setting up the player’s movement controls.
03 Level Generation Machines
Setting up the machines generating the level.
02 Generating the Level
Setting up the procedural level generation.
01 First Steps
A quick overview over the project and setting up the basics of the 2D roguelike game.
General Scripting Information
A brief overview on where you can find what you’re looking for when accessing Makinom’s data.
Setting up project references
To compile the source code into the Makinom.dll used by your Unity project, you need to set up the references in MonoDevelop.
08 Enemy Spawner
Setting up the enemy spawner.
07 Player’s Death
Setting up the player’s death schematic and game over.