June
03
2015

06 Game Manager and HUD

Setting up the turn based mechanic and a HUD.


June
03
2015

05 Walls, Food and Exit

Setting up some game mechanics.


June
03
2015

04 Player Controls

Setting up the player’s┬ámovement controls.


June
02
2015

03 Level Generation Machines

Setting up the machines generating the level.


June
02
2015

02 Generating the Level

Setting up the procedural level generation.


June
02
2015

01 First Steps

A quick overview over the project and setting up the basics of the 2D roguelike game.


June
02
2015

General Scripting Information

A brief overview on where you can find what you’re looking for when accessing Makinom’s data.


June
02
2015

Setting up project references

To compile the source code into the Makinom.dll used by your Unity project, you need to set up the references in MonoDevelop.


May
24
2015

08 Enemy Spawner

Setting up the enemy spawner.


May
24
2015

07 Player’s Death

Setting up the player’s death schematic and game over.