Makinom can use assets from different sources, e.g. direct references or asset bundles.
The Selected Data feature can be used for all kinds of custom systems.
Learn how you can improve the performance of your game.
Having problems building your project or running your built project?
Sound Types and Sound Assignments
Learn more about sound types and sound assignments, and how you can use them to improve your workflow.
Multiplayer & Networking
Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.
Learn more about the node editor.
Learn more about the Makinom editor.
Makinom handles saving and loading the game for you – learn more about it.
Learn more about global machines and what you can use them for.