Makinom can use assets from different sources, e.g. direct references or asset bundles.
Learn how to extend Makinom’s settings with custom code.
The Selected Data feature can be used for all kinds of custom systems.
Learn how you can improve the performance of your game.
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06 Jewel Setup
Stetting up the jewel prefabs.
05 Game Controls
Setting up the schematic handling the game controls.
04 Destroying Jewels
Setting up the schematic to handle the destruction of a jewel.
03 Matching Jewels
Setting up schematics for the jewel matching logic.
02 Generating the Level
Setting up the schematic to randomly generate a jewel grid.