Multiplayer & Networking

Makinom supports the new Unity Multiplayer functionality introduced in Unity 5.1.


Node Editor

Learn more about the node editor.


Makinom Editor

Learn more about the Makinom editor.


Save Games

Makinom handles saving and loading the game for you – learn more about it.


Global Machine

Learn more about global machines and what you can use them for.


Game Starters

Game starters are crucial to starting Makinom and your game – learn more about them and where they’re used.


Pooling

Pooling can be used to increase the performance of your game – learn more about it and when to use it.


Variables

Variables are a core mechanic of all games – learn more about them and what they can be used for.


Game States

Learn more about game states and what you can use them for.


Timelines

Learn more about timelines and what you can use them for.