06 Jewel Setup

Stetting up the jewel prefabs.


05 Game Controls

Setting up the schematic handling the game controls.


04 Destroying Jewels

Setting up the schematic to handle the destruction of a jewel.


03 Matching Jewels

Setting up schematics for the jewel matching logic.


02 Generating the Level

Setting up the schematic to randomly generate a jewel grid.


01 First Steps

A quick overview over the project and setting up the basics of the breakout game.


06 Sound Assignments

Setting up sound types and assignments.


Sound Types and Sound Assignments

Learn more about sound types and sound assignments, and how you can use them to improve your workflow.


05 HUDs

Setting up the game’s HUDs.


04 Losing a Life

Setting up losing a life and game over.