04 Destroying Jewels
Setting up the schematic to handle the destruction of a jewel.
03 Matching Jewels
Setting up schematics for the jewel matching logic.
02 Generating the Level
Setting up the schematic to randomly generate a jewel grid.
01 First Steps
A quick overview over the project and setting up the basics of the breakout game.
New grid feature, music channels, a lot of new schematic nodes and other new features, changes and fixes.
Support for different control styles and local multiplayer games through the new Input IDs without having to change your schematics, new editor highlighting for advanced value fields, a lot of new schematic nodes and other new features, changes and fixes.
06 Sound Assignments
Setting up sound types and assignments.
Sound Types and Sound Assignments
Learn more about sound types and sound assignments, and how you can use them to improve your workflow.
Setting up the game’s HUDs.
04 Losing a Life
Setting up losing a life and game over.