November
12
2015

04 Destroying Jewels

Setting up the schematic to handle the destruction of a jewel.


November
12
2015

03 Matching Jewels

Setting up schematics for the jewel matching logic.


November
12
2015

02 Generating the Level

Setting up the schematic to randomly generate a jewel grid.


November
12
2015

01 First Steps

A quick overview over the project and setting up the basics of the breakout game.


November
12
2015

Makinom 1.3.0

New grid feature, music channels, a lot of new schematic nodes and other new features, changes and fixes.


October
09
2015

Makinom 1.2.1

Support for different control styles and local multiplayer games through the new Input IDs without having to change your schematics, new editor highlighting for advanced value fields, a lot of new schematic nodes and other new features, changes and fixes.


September
22
2015

06 Sound Assignments

Setting up sound types and assignments.


September
22
2015

Sound Types and Sound Assignments

Learn more about sound types and sound assignments, and how you can use them to improve your workflow.


September
22
2015

05 HUDs

Setting up the game’s HUDs.


September
22
2015

04 Losing a Life

Setting up losing a life and game over.